Hathora Demo
This demo, created from UE's FPS Template, show-cases how you can use the Unreal SDK, OnlineSubsystemBeamable and Beamable Microservices to integrate with Hathora (a game server orchestration provider).
Aside from our BeamableCore
Plugin and assets from the FPS Template, here's what the sample contains:
BEAMPROJ_HathoraDemo
Unreal Plugin.: Contains the UE implementation for the game-server and client.Microservice/HathoraDemo
Microservice: Microservice containing code that ties Beamable's matchmaking system and Hathora's Game Server Orchestration system.- Pre-Built Linux Dedicated Server Binaries: Building dedicated servers is time-consuming so... we give you a build that can be configured via Environment Variables so you can test the sample as fast as possible.
OnlineSubsystemBeamable/Customer/**
Extension: Code added to theOnlineSubsystemBeamable
plugin to extend our implementation ofIOnlineSubsystem
interfaces with code specific to the Hathora demo.
To set up this sample you'll need a few things:
- A Beamable Account and a Realm.
- A Hathora Account.
- A downloaded build (link to git-hub action artifacts of release tag build).
To configure the sample, set the BeamProjOverride.txt
to BEAMPROJ_HathoraDemo
, re-generate your project files and run the BeamableUnreal
project (it'll be configured as the BEAMPROJ_HathoraDemo
sample).
Setting up Beamable & Hathora
Since this sample requires several resources, we do not host it ourselves. So, in order to access the sample you'll need to configure a Beamable realm so you can use it.
- Go to the Beamable Portal and create a new Beamable realm called
hathora-demo
. - Go to the Portal (
Account
) and set aside your Customer Id (CID). - Go to the Portal and set aside your realm's PID and Realm Secret (
Games -> YourGame -> hathora-demo
). - Compile and open the
BeamableUnreal
editor (it'll be configured as theBEAMPROJ_HathoraDemo
) project. - Sign into your Beamable account and go to the
hathora-demo
realm.- Hit
Apply to Build
.
- Hit
- Open the
Content Window
-- verify that there are twogame_types
:solo_queue
andtraining
.- If you fail to see content here, close the editor and try again. There's a known issue in the UE SDK when accessing content for the first time that may cause them to not appear.
- Hit
Publish
and wait. Go to the Portal (Operate -> Content
) and verify that the content is there. - Open a bash terminal at the
BeamableUnreal
root directory. - Make sure Docker is running and then run
beam services deploy
in that directory to get the microservices to yourhathora-demo
realm. - Go to the Portal (
Operate -> Microservices
) and verify that the microservices have initialized.
Now, we'll go set up a Hathora account and upload the sample dedicated server build:
- Log into your Hathora account.
- Create an App and set aside its
AppId
. - In the Hathora Portal, go to
Profile -> Settings
. - Create and set aside two dev-tokens:
game-server
andmatchmaking-server
. - Deploy a new version by uploading the .tar file we provided for the sample.
- Set up the following environment variables with the values you set aside:
BEAMABLE_CUSTOMER_OVERRIDE
=Your CustomerId (CID)
BEAMABLE_REALM_OVERRIDE
=Your hathora-demo Realm's PID
BEAMABLE_REALM_SECRET
=You hathora-demo Realm's Secret
BEAMABLE_ENVIRONMENT_OVERRIDE
=BeamProdEnv
HATHORA_DEV_TOKEN
=The game-server dev token
.
- Make sure the
7777
UDP port is exposed. - Make sure that the number of rooms per processes is
1
. - Finish the deployment process and verify that the deployment was successful.
Now that your Hathora account is configured to boot up our provided build, we need to configure the hathora-demo
realm with the information it needs to correctly provision a server whenever a match is made.
- Go to the Beamable Portal and open the Realm Config page of the
hathora-demo
realm (Operate -> Config
). - Hit the
Add Config
button. - Set the following key-value pairs for the namespace
hathora_integration
.app_id -> Your Hathora AppId
dev_token -> Your matchmaking-server dev token
Now, you are ready to join a match through PIE.
Playing the sample through PIE
In order to play the sample using a dedicated server in Hathora:
- Set your
Multiplayer Options -> NetMode
toPlay as Standalone
and open theHathora Demo
map.- If you can't find it, turn on
Cotent Browser -> Settings -> Show Plugin Content
and look inside theBEAMPROJ_HathoraDemo
content folder.
- If you can't find it, turn on
- Run PIE.
- The first time you are running, type in an email/password and hit register.
- In subsequent runs OR if you use the same email/password as your Beamable account, hit Login instead.
- After you're signed in, hit the
Training
button and observe the logs. If you look at Hathora's Portal, you'll be able to see the server spinning up for you to play in. If you look at the your Microservice logs (Operate -> Microservice -> HathoraDemo -> Logs
), you'll be able to see its communication with Hathora. - After a match is found --- 30 seconds later you'll connect to the actual server and see the match.
- Move around a while and then simply PIE.
Cold Starts
The first run of the application might time out due. If that happens, simply wait until you see a log line in the UE Log window that says "DeleteTicket" show up and simply re-join the queue.
To test this out with two players (this is max players for this sample):
- Set your
Multiplayer Options -> NetMode
toPlay as Client
and yourMultiplayer Options -> Number of Players
to2
. - Sign into different accounts in each PIE instance.
- Hit the
Solo Queue
button instead of theTraining
one in both PIE instances. - Wait for a bit and both PIE instances will be matched against each other.
What can you do with this sample?
This sample is NOT a template you can start your own repository from.
However, its Beamable code components are free for you to copy and use in your own project. Here's what these are:
- The HathoraDemo Microservice.
- Beamable code inside
BEAMPROJ_HathoraDemo
except code inside aThirdParty
directory. - Content inside the
BEAMPROJ_HathoraDemo
except things inside aThirdParty
directory.
Why don't we provide a client build too?
Because clients must be pointed at your hathora-demo
realm. As such, you'd need to generate the build yourself, which you can do by packaging it normally for any of our supported platforms.